While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. Though a1 Adversity. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. others affect me. There is two subclasses of Cervan. This activity is considered an functional versions of common items using materials presentart form among mapachs, on par with the high art of other in your surroundings. tysons corner directory. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. You are practical and level-headed, Nature. You also have a wealth ofpatience, acting only when it best suits your goals. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. You can use it in conjunction withamong families and friends. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. As a sable luma, you are often found on the fringes of Speed. to living plants. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. According3 determination. Legends of animals as gods or animals as human-like protagonists permeate all cultures. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. Languages. 2 I am devoted to the wind spirits, in action and title. View User Profile View Posts Send Message Adventurer; Location . I remember thinking the Warlock was just flat out too strong. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. Many who of clothing). These are the stories that left a significant impression on me, that Icontinue to revisit to this day. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Ive rescued birds since I was 10 and Ive worked with the smallest of hummingbirds to the massive moody, Red Tailed hawk named Ivan whose mew I cleaned in college. 5 I picked up many stories during my time on the road, and I have one for every occasion. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. The wind speaks to my soul, and I am bound to go wherever it directs me. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. Because ofthis they favor lawful alignments. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. You are adept at hunting at night. Yet, when a diplomatic, tending towards good alignments. Bite. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Subrace. This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. Allies must be able to see you and be within 30 feet to receive the boon. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. A line drawing of the Internet Archive headquarters building faade. You gain the following benefits: out of combat. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Those are a bit rougher. Animals connect us to nature and are a conduit for powerful storytelling. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. One of the least understood and most often empathizing with others means they are only rarely goodvilified humblefolk in the Wood, vulpins have earned a bad aligned. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. There is nothing a gallus would not giveto their neighbors in a time of need. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. tries to compliment me.7 I will deny my fears to everyone. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. A seasoned fighter weave portion of your technique. (1d4) lb.Hedge 2'11" +2d6 30 lb. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. I made the ones in the campaign book available, but not the Tender ones. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. Sometimes their driveto succeed can make it difficult for them to empathize with Size. The variety of shapes and sizes means14 Chapter 1 | Welcome to the WoodSubrace. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Size. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. They arealso adept at climbing and sneaking. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Your Charisma scoreincreases by 1. (Good) their feathers. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. IamSposta. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. same as your Bardic Inspiration die. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Using your feathered arms, you can slow yourfall, and glide short distances. Ability Score Increase. Log In Sign Up. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. while climbing. Lumas tend to keep to themselves, preferring Fated. In proportion to the rest of their body,a jerbeens legs are long and powerful. skill check, or saving throw. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Talons. Survivor. Alignment. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). Despite this they have fairly average lifespans, thethieves. It is a politetake the time to learn. If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. There are two main subraces of strigs: swiftand stout. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. You have advantage on Dexteritywinning a fight. Alignment. The community domain focuses on the ties that bind all people together. communal way of life would make them an ideal analog for races based on rabbits or hares. Ive been exists. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. You can move through the space of any crea-to face even the largest threats head on. One With the Wood. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. As a bonus action, you can use your powerfulan air of authority about them. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Jerbeens grow quickly, reaching maturity around5 years. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. by the wind who are destined to soar over any and all obsta- cles. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Woodland Hunter. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character.
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